![]() I don't have any formal art training so I'm just gonna copy what I see elsewhere. I guess that would be a technical task so we'll see. I'm also considering a system to create face variations from my initial drawings. A big part of the game is the traveler portraits so I want to spend a fair amount of time creating those. I'm envisioning lots of cool little pixel portraits and documents and not so many technical challenges. This time I'm going to try to focus on the art. The last few games I've worked on have been programming-first, art-second. Turns out he just gained some weight so he's clear to pass. In this case, you now need to run a metal detector over the guy or even strip search him. Highlighting these two pieces of information in the UI will open up further options. For example, if a traveler's passport says they weigh 70kgs, but their current measured weight is 74kgs, you have reason to be suspicious. I haven't completely worked out the precise mechanics yet, but it's probably going to boil down to inspecting all the documents and trying to find any two pieces of information that don't match. People will enter the inspection booth, you click on their documents and vet them by looking for discrepancies, then you either approve their entry visa or deny their crossing (with or without prejudice). Travelers will queue on the top left, pass through your inspection building, then on to enter Arstotzka on the top right. The top of the screen is the actual border checkpoint and the bottom is inside your booth. The enemy country is on the left and your country is on the right. Some elements of this are pretty similar to my other game, "The Republia Times". Using only the documents provided by travelers and MoA's primitive computer dispatch system you must decide who can enter Arstotzka and who will be turned away or arrested. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Your job is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. → Available to current NTU staff and students | Restricted onsite access for NIE staff & students, associate members- please approach the staff at the Lee Wee Nam Library service desk for assistance.> Release info in the announcement post here <<Įver taken an international flight to a foreign country and felt nervous passing through the immigration checkpoint? Papers, Please aims to turn that around and put you in the role of immigration inspector. ![]() Social Sciences Citation Index (SSCI) -1900-present Science Citation Index Expanded (SCI-EXPANDED) -1900-presentĨ. Conference Proceedings Citation Index- Social Science & Humanities (CPCI-SSH) -1991-presentħ. Conference Proceedings Citation Index- Science (CPCI-S) -1991-presentĦ. Emerging Sources Citation Index (ESCI) -2005-presentĥ. Book Citation Index– Social Sciences & Humanities (BKCI-SSH) -2005-2018Ĥ. Book Citation Index– Science (BKCI-S) -2005-2018ģ. Arts & Humanities Citation Index (A&HCI) -1975-presentĢ. Our Library has access to the following index:ġ. It gives access to multiple databases that reference cross-disciplinary research, which allows for in-depth exploration of specialized sub-fields within an academic or scientific discipline. Formerly known as Web of Knowledge, Web of Science is an online scientific citation indexing service that provides a comprehensive citation search.
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